Dave Cardwell, Mudbox product designer at Autodesk Media & Entertainment, said, "Our goal is to make early stage digital assets resemble their final 'on-screen' forms as closely as possible. Starting with accurate models makes the production process more efficient and provides a higher-quality end result. For example, you'd want to know early on whether a prominent brow will shadow a character's eyes. That's why Autodesk Mudbox 2009 has texture painting tools and on-target display features; these will help artists build and refine better 3D models." |