Cars, planes and trains: Tutorials detailing how to model, rig and render real vehicles for use in games, VFX or print Box modelling techniques: Recreate a World War II fighter plane using box modelling techniques, switching subdivision levels on the fly to keep the polygon count low Modelling in trueSpace: Our disc this month includes trueSpace 7.6 in full. Use the software to model a realistic diesel locomotive. Includes full video walkthrough on the disc Rigged for the road: Rig an SUV for animation. Complex controls and behaviours of a road vehicle are covered using scripts, expressions and constraints in our masterclass Creating a flexible workflow: See our tutorial to create your own car commercial by compositing key render passes for use in a workflow geared towards last-minute client changes Star Wars goes next-gen: LucasArts launches The Force Unleashed, the first games title to benefit from an in-house 3D Engine that combines the power of Havok, euphoria and Digital Molecular Matter RenderMan notches up two decades: At Siggraph, one of the most extravagant booths was hosted by Pixar to showcase its RenderMan software. We speak to Pixar and Disney Animation president Ed Catmull about what the future holds for the program. ... and more on CD includes
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